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	<title>Comments on: Lucas at SIGGRAPH: AI stinks!</title>
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	<link>http://topofcool.com/blog/2005/08/05/lucas-at-siggraph-ai-stinks/</link>
	<description>You are in a maze of twisty passages, all alike.</description>
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		<title>By: Factory</title>
		<link>http://topofcool.com/blog/2005/08/05/lucas-at-siggraph-ai-stinks/comment-page-1/#comment-71</link>
		<dc:creator><![CDATA[Factory]]></dc:creator>
		<pubDate>Fri, 05 Aug 2005 23:16:25 +0000</pubDate>
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		<description><![CDATA[The slight problem with this is that AI such as you describe is way beyond what AI can do in _any_ field, not just games. It&#039;s sorta like saying that electricity prices are too high so power companies should just use fusion power.
  The difference between AI in todays games generally centers around how skillfully the developers can hide the deficiencies of the AI.

  OTOH one could prolly put alot more work into scripting for AI, I reckon that the amount of work that goes into good scripting is much less than the graphics get.]]></description>
		<content:encoded><![CDATA[<p>The slight problem with this is that AI such as you describe is way beyond what AI can do in _any_ field, not just games. It&#8217;s sorta like saying that electricity prices are too high so power companies should just use fusion power.<br />
  The difference between AI in todays games generally centers around how skillfully the developers can hide the deficiencies of the AI.</p>
<p>  OTOH one could prolly put alot more work into scripting for AI, I reckon that the amount of work that goes into good scripting is much less than the graphics get.</p>
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