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All the cards on the table: Xbox360 vs. PS3 vs. Revolution
Posted on October 7th, 2005 5 commentsUPDATE: I’ve tried to get this as up to date as I could since the months following E3. Surprisingly little has changed in the past few months from what was announced at E3.
I’m still absorbing all the E3 coverage of the next-gen consoles. The mind-numbing technologies being implemented in some of these machines is truly amazing. 2.18 Teraflops? Holy crap, Sony. Calm yourselves down. So, let me break down my impressions right now.
If I could buy only one console in the next generation, which would it be?
Here’s all the info I have gleaned so far. I’ll fill in more details as I get them. (factual and rumored)
Next
Generation ConsolesXbox360
PS3
Revolution
(mostly rumor)Vendor-claimed "Power Factor"
10-13 times more powerful than Xbox
35 times more powerful than PS2
2-3 times more powerful than Gamecube
Backwards Compatibility
Requires software emulation for each title. MS will
support popular titles.With PS2
Gamecube and N64, SNES, NES games available through online
serviceCPU: Core
3 IBM PowerPC-based 3.2 GHz cores
1 IBM PowerPC-based 3.2 GHz Cell Processor.
This includes 1 PPE and 7 functional SPE’s2 1.8 GHz CPU’s (Not 1 CPU with 2 cores)
CPU: L2 cache
1 MB
512 kB
Each SPE has 256 kB512 kB
CPU: flops
1 Teraflop
2.18 Teraflops
CPU: FSB
1000 MHz
800 MHz
1200 MHz
System RAM
512 MB of 700 MHz GDDR3 RAM (Accessible to GPU as well)
256MB XDR system RAM at 3.2 GHz
128 MB 1T SRAM
GPU
ATI Custom
nVidia RSX
ATI "Hollywood":
600 MHz GPUGPU: Graphics RAM
10 MB Embedded DRAM
Full access to 512MB system RAM
256MB GDDR VRAM at 700MHz
256MB VRAM & 12 MB Embedded DRAM
GPU: Polygon Performance
500 million triangles per second
GPU: Shader Performance
48 billion shader operations per second
100 billion shader operations per second
GPU: Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Video
720p standard, up to 1080i
up to 1080p
No HD support
Memory Bandwidth: CPU<=>Bus
21.6 GB/s
Memory Bandwidth: RAM<=>Bus
22.4 GB/s
25.6 GB/s
Memory Bandwidth: RAM<=>VRAM
22.4GB/s (Read Anandtech
for the truth about MS’s 256 GB/s)22.4GB/s
Memory Bandwidth: CPU<=>GPU
35 GB/s (20GB/s read, 10GB/s write)
Storage: HDD
20 GB optional
Detachable/Upgradable 2.5"Detachable/Upgradable 2.5" HDD
None?
Storage: Optical
DVD-ROM
Blu-Ray BD-ROM
6 GB Dual Layer Panasonic Discs (Proprietary?)
Storage: Solid State
Starting at 64 MB
Memory Stick,
SD, and CompactFlash512 MB of internal Flash ROM
SD slotsIO: Controllers
up to 4 wireless
up to 7 bluetooth
up to 4 wireless
IO: Ports
3 USB 2.0
6 USB 2.0
2 USB 2.0
IO: Networking
100 Mb Ethernet
Gigabit(?) Ethernet
802.11g wi-fi
Bluetooth 2.0Ethernet
802.11 wi-fi5 responses to “All the cards on the table: Xbox360 vs. PS3 vs. Revolution”
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Great stuff, I hope you keep it updated, this is a handy guide!
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Factory October 7th, 2005 at 16:46
The front side bus of the PS3 will be 800MHz if the RAM is running at 3.2GHz, since XDR is always quad pumped. (Sony could have a custom setup, but I doubt it)
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Finster October 7th, 2005 at 16:50
Thanks! I’ll get that updated.
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Yikes. All this tech stuff just flies straight over my head.
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I hear that, and ultimately I don’t think it will matter as much as the quality of the games. But… When the first Xbox came out, I wanted to buy for the sole purpose of cracking it open and seeing all of those familiar PC parts laid out inside a game console. I like hardware.
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Tony May 17th, 2005 at 20:12