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																All the cards on the table: Xbox360 vs. PS3 vs. RevolutionPosted on October 7th, 2005 5 commentsUPDATE: I’ve tried to get this as up to date as I could since the months following E3. Surprisingly little has changed in the past few months from what was announced at E3. I’m still absorbing all the E3 coverage of the next-gen consoles. The mind-numbing technologies being implemented in some of these machines is truly amazing. 2.18 Teraflops? Holy crap, Sony. Calm yourselves down. So, let me break down my impressions right now. If I could buy only one console in the next generation, which would it be? Here’s all the info I have gleaned so far. I’ll fill in more details as I get them. (factual and rumored) Next 
 Generation ConsolesXbox360 PS3 Revolution 
 (mostly rumor)Vendor-claimed "Power Factor" 10-13 times more powerful than Xbox 35 times more powerful than PS2 2-3 times more powerful than Gamecube Backwards Compatibility Requires software emulation for each title. MS will 
 support popular titles.With PS2 Gamecube and N64, SNES, NES games available through online 
 serviceCPU: Core 3 IBM PowerPC-based 3.2 GHz cores 1 IBM PowerPC-based 3.2 GHz Cell Processor. 
 This includes 1 PPE and 7 functional SPE’s2 1.8 GHz CPU’s (Not 1 CPU with 2 cores) CPU: L2 cache 1 MB 512 kB 
 Each SPE has 256 kB512 kB CPU: flops 1 Teraflop 2.18 Teraflops CPU: FSB 1000 MHz 800 MHz 1200 MHz System RAM 512 MB of 700 MHz GDDR3 RAM (Accessible to GPU as well) 256MB XDR system RAM at 3.2 GHz 128 MB 1T SRAM GPU ATI Custom nVidia RSX ATI "Hollywood": 
 600 MHz GPUGPU: Graphics RAM 10 MB Embedded DRAM Full access to 512MB system RAM 256MB GDDR VRAM at 700MHz 256MB VRAM & 12 MB Embedded DRAM GPU: Polygon Performance 500 million triangles per second GPU: Shader Performance 48 billion shader operations per second 100 billion shader operations per second GPU: Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Video 720p standard, up to 1080i up to 1080p No HD support Memory Bandwidth: CPU<=>Bus 21.6 GB/s Memory Bandwidth: RAM<=>Bus 22.4 GB/s 25.6 GB/s Memory Bandwidth: RAM<=>VRAM 22.4GB/s (Read Anandtech 
 for the truth about MS’s 256 GB/s)22.4GB/s Memory Bandwidth: CPU<=>GPU 35 GB/s (20GB/s read, 10GB/s write) Storage: HDD 20 GB optional 
 Detachable/Upgradable 2.5"Detachable/Upgradable 2.5" HDD None? Storage: Optical DVD-ROM Blu-Ray BD-ROM 6 GB Dual Layer Panasonic Discs (Proprietary?) Storage: Solid State Starting at 64 MB Memory Stick, 
 SD, and CompactFlash512 MB of internal Flash ROM 
 SD slotsIO: Controllers up to 4 wireless up to 7 bluetooth up to 4 wireless IO: Ports 3 USB 2.0 6 USB 2.0 2 USB 2.0 IO: Networking 100 Mb Ethernet Gigabit(?) Ethernet 
 802.11g wi-fi
 Bluetooth 2.0Ethernet 
 802.11 wi-fi5 responses to “All the cards on the table: Xbox360 vs. PS3 vs. Revolution” - 
        	Great stuff, I hope you keep it updated, this is a handy guide! 
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        	Factory October 7th, 2005 at 16:46 The front side bus of the PS3 will be 800MHz if the RAM is running at 3.2GHz, since XDR is always quad pumped. (Sony could have a custom setup, but I doubt it) 
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        	Finster October 7th, 2005 at 16:50 Thanks! I’ll get that updated. 
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			Yikes. All this tech stuff just flies straight over my head. 
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			I hear that, and ultimately I don’t think it will matter as much as the quality of the games. But… When the first Xbox came out, I wanted to buy for the sole purpose of cracking it open and seeing all of those familiar PC parts laid out inside a game console. I like hardware. 
 
 
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Tony May 17th, 2005 at 20:12