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  • Interview with LucasArts President Jim Ward

    Posted on June 6th, 2005 Finster No comments

    Why, when presented with an oppurtunity to interview someone in the game industry, like Jim Ward, we are not asking questions like, “What are your feelings about the way KoTOR II came to completion? Was it rushed? Why? What should’ve been done differently? Why wasn’t Obsidian given enough time to implement the ending they had planned on?”

    I’m sick of interviews with the same stupid questions. “Why is it hard to tell a story in a video game?” Cripes. It’s time for game journalists to get a pair. Maybe if they started holding these people’s feet to the fire, we wouldn’t get games like Episode III, we’d get more KoTOR.

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