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  • The pursuit of liquid refreshment

    Posted on October 6th, 2005 admin 3 comments

    Today Fresca was holding a promotion on campus. Free Fresca is not something I’m going to pass someone up on, so I saunter over. To my surprise, there are two new varieties of Fresca… Peach and Black Cherry. I was familiar with their logo change some weeks ago at least, but these new ones had escaped my attention.

    A few words on these new flavors:

    Peach is peach, It tastes as peach mixed in to Fresca, while interesting, and still good, it isn’t something I’ll be drinking a lot.

    Black Cherry is incredible. The flavors mix wonderfully. From one can of it, I have no recourse but to place it in the same realms as I hold Fresca. A lofty achievement. Normally when Iry something new and interesting it takes a while to grow on me. This, on the other hand, is like the first time I mixed Raspberry & Cream cheese ice cream with English Toffee ice cream in a shake. An instant hit to my tastebuds, and something I return to because it’s unique flavor is something truly impressive.

    I am again reminded that I want an American company to bottle ginger beer, just so I can buy it for less than $1.70+tax a can. The same 12oz bottle for $1 as what I can get for birch beer would be excellent.

  • Ninja Gaiden Black: An exercise in frustration

    Posted on October 5th, 2005 Finster 3 comments

    Ninja Gaiden on Xbox is a superbly crafted game that supplies hours of action and fun.

    At least… that’s what I hear. I have a problem. I can’t beat the first boss on Ninja Gaiden. The big guy with “numb chucks” (as Napoleon Dynamite would say). I got him about 1/3 down after I had spent all of my elixirs and used my reincarnation scroll.

    Ninja Gaiden is HARD. I’ve always been an RPG or FPS player, and 3rd-person games typically drive me absolutely bats in the belfrey looney nutso. I have yet to play any 3rd-person game where the camera doesn’t totally screw things up on a consistent basis. Ninja Gaiden Black still has an annoying camera, but at least it’s fun. However, I keep getting the nagging suspicion that when I’m trapped in a room fighting endless waves (3 at a time, mind you) of brown ninjas, that I should be able to somehow avoid getting hit by one of the ninjas while I beat the other 2 into submission. I want to turn my ninjaizer up to “Puree”, if you don’t mind.

    No. Not in this game. This game has strange conventions where if you start a swing with your sword, it’s insanely hard to stop that swing, turn around and take a swipe at the ninja that just jumped over your head. Oh, wait… maybe that’s semi-realistic.

    Anyway, I’m no stranger to difficult games. I’ll prove it: I finished Panzer Dragoon ORTA on hard. Oh, and I also think that Ikaruga is delightfully fun. See? I can appreciate difficult games. But this Ninja Gaiden nonsense is killing me.

    I borrowed the original Ninja Gaiden from a friend and gave up on it after I don’t know how many hours of trying to beat numb chuck guy.

    I want to really have fun with Ninja Gaiden Black, but numb chuck guy is totally thwarting me.

    Maybe I need more illegal ninja moves from the government.

  • Bioware Announces Mass Effect for Xbox 360

    Posted on October 4th, 2005 Finster 1 comment

    Mass Effect is a sci-fi action RPG. That’s all I know right now.

    Watching the trailer…

    Hmm. Pretty cliche, so far. Mankind among the stars, they have to fight for their place amongst other galactic civilizations. No gameplay, looks like mostly cutscene material. The graphics look… nice, but even on the Xbox, pre-rendered cutscenes can look great.

    I’m more concerned about the gameplay. When Bioware says “Action RPG,” I tend to think of Jade Empire. That’s not really a bad thing, but if Jade Empire’s story hadn’t been absolutely top-notch, I probably wouldn’t have bothered. On the other hand, if this turns out to be the next incarnation of a System Shock 2/Deus Ex-like First Person RPG, then COUNT ME IN!

    Browsing through the marketing-riffic Mass Effect website…

    Bioware is referring to its NPC’s as “digital actors.” Fascinating. I guess that is supposed to mean something to me. Perhaps the Xbox 360 will rematerialize actors right into my living room, a la Tron. Sweet.

    Seriously, though. This announcement is rather exciting. I’ve liked pretty much every game Bioware has ever produced, and I see no reason to expect otherwise with Mass Effect.

  • PETER JACKSON TO PRODUCE HALO MOVIE!

    Posted on October 4th, 2005 Finster No comments

    It is not April Fools’ Day.

    And this is not a joke.

    My day?

    Made.

  • I smell something burning

    Posted on October 4th, 2005 Finster No comments

    Oh, that’s just the smell of my new computer contemplating running Quake 4, which incidentally has gone gold. Expect to see it released on Oct 14th.

    There, there computer, it’ll be okay.

  • Love Joss Whedon?

    Posted on October 4th, 2005 Finster No comments

    Yes. Yes, I do.

    Google’s ads are sometimes eerily intelligent in the questions they might pose.

  • Sony has a magic wand with blinky lights

    Posted on October 3rd, 2005 Finster 1 comment

    I’ve been really post-happy the past few days…

    EvilAvatar.com linked to a patent application by Sony for a “wand controller” with, and I quote, “several different coloured LEDs that can be switched on and off in various combinations. . . . and if two people have wands with different coloured LEDs, they can play against each other.”

    Ooooooo… das blinkenlights!

    Granted, the controller is designed to be implemented with a webcam-like device, similar to the EyeToy, I suppose. But still… blinking LED’s… REVOLUTIONARY! NO ONE HAS THOUGHT OF THAT BEFORE!

  • Elder Scrolls IV: Awesome voice acting

    Posted on October 3rd, 2005 Finster No comments

    Well, I’ve been so wrapped up in Serenity, I missed this press release over at Bethesda mentioning that they have hired Patrick Stewart, Sean Bean, and Terance Stamp.

    I was so excited for this game, I could barely contain myself. After reading this, my head just exploded.

    I can’t wait to be called a “fetcher” by Boromir!

  • EA employee on why an EA game sucks

    Posted on October 3rd, 2005 Finster No comments

    Kotaku.com linked to this article written by an EA developer. His insights into Marvel Nemesis: Rise of the Imperfects are rather interesting, and I’m sure a lot of people are going to put a lot of stock into what he says. I am certainly not a fan of EA, but to be objective, I must take the author to task with this point:

    Now, I loves me some fighting games, and I loves me some superheroes, so I really, really wanted to love Marvel Nemesis: Rise of the Imperfects, but sometimes you just have to face up to the fact that the game just doesn’t give a good sense of being a superhero, or of being a fighter. I played through all of Story Mode, and a couple of versus battles, just to make sure.

    For most fighting games, that amounts to roughly… okay, let me take out my trusty calculator…

    30 minutes playing time. And that’s being generous. I was waiting around at a Halo 2 party for someone to hook up the 2nd TV and Xbox, and busted out a play through of Soul Calibur II’s single-player with Talim and beat in about 5 minutes. Now, if Marvel Nemesis has a mode analogous to SC2’s Weapon Master mode, then, okay, the guy spent a legitimate amount of time on the game. Otherwise, I’d take his article with a grain of salt.

    What I’d really like to see is what Solyd thinks of Marvel Nemesis. He is what I would consider a true connoisseur of fighting games. An aficianado, if you will. Give him a copy of any Street Fighter II incarnation, and he will beat you with any character. You can even choose his character. He will still defeat you. So, there.

  • Uh oh… Bioware.com is percolating

    Posted on October 3rd, 2005 Finster No comments

    Bioware.com is gearing up for some kind of strange announcement to be made on October 4th.

    We’ll let you know what it is when we find out.

    Speculation? I suspect that it’s related to the unidentified “New project” they’ve been working on. The one that they licensed the Unreal 3 engine for.