Top of Cool
You are in a maze of twisty passages, all alike.-
U2 in Houston!
Posted on October 16th, 2009 No commentsJust recently got back from seeing U2 in Houston. It was an amazing show, that’s for sure. Right before the show, we went to the Space Center in Houston and looked at the artifact gallery there. It was very humbling to be able to see the Mercury, Gemini, and Apollo capsules.
And then, to go to U2’s show, with their “UFO has landed” stage was the perfect capstone to an amazing day.
What an amazing show. The extra shoutouts to NASA were great, and it also seemed like the baby animation was redone as well, as it showed the baby in a space suit floating around. I wish I could better understand what the baby actually said. All I got was “Spacejacket” at the beginning. But the video and lights during “Your Blue Room” were truly amazing… and with a special coda from one of the ISS astronauts! It’s giving me chills right now, just thinking about it again! It’s great to be able to have a reminder of how great our space program once was.
Everything about this show was brilliant, though. I think this is probably the best stadium tour U2 has ever done. I didn’t think they could pull it off, but the they really did make it feel like the entire stadium was part of the show. The Claw is brilliant! Magnificent stage design as well as how they used the video wall and light show. Really felt like we got our money’s worth, that’s for sure.
Hearing Ultraviolet was a treat as well, as I’ve always wanted to hear this song live, but never got the chance. It’s like a dream come true!
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Play the Eclipse Phase RPG
Posted on September 12th, 2009 No commentsWhy should you play the Eclipse Phase RPG? A number of reasons.
Firstly, the setting is cool. It’s like Cowboy Bebop meets Mass Effect meets Neuromancer. It also (on purpose, I’m sure) channels the old Paranoia RPG. Like… a lot. The overall tone, however, is decidedly less humorous than Paranoia, but certainly no less dark.
That being said, the core Eclipse Phase rulebook and all future supplements are being released under the Creative Commons license. Specifically, the CC BY-NC-SA license. That is, you are free to share or remix Eclipse Phase as long as you do so non-commericially, attribute the original licensor (in this case, Catalyst Game Labs), and only share your remixed work under the same license.
Unlike Wizards of the Coast and their “Open Gaming License” which wasn’t all THAT open, this truly is Open Source Gaming. Which is another reason you need to play this game. The potential within Eclipse Phase for the community to be able to develop and re-use the material is like few RPG’s before it.
So, here is the torrent to download Eclipse Phase. Yes, it’s legal and cheap as free.
Oh, just checked the Eclipse Phase blog, and apparently, Eclipse Phase is the number one seller on DriveThruRPG.com. Not bad for a free, open source product.
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The Frost Lotus Ultimatum
Posted on September 1st, 2009 No commentsI generally enjoy playing WoW.
That being said, there are a few… issues I’ve been having lately. Yes, it is sometimes annoying to get the “No more instances can be created message” but that doesn’t cause seething hatred in the cockles of my heart. Nor does ganking, nor Death Knights constantly being nerfed, nor even the guy in Vent that turns his speakers up really loud so that whenever anyone else talks you get this annoying echo effect.
What fills me with rage is drama.
First, to give you a little background, I’ve recently joined a new raiding guild. The guild I had been in which was pretty much just a group of friends, while fun, was not very diligent as far as keeping to ANY kind of raiding schedule. When Ulduar came out and I was still kicking around in Heroic 5-man purples, I decided to strike out for greener pastures (and better raid schedules.)
I found the current guild through the WoW forums (I know, I know… but with horrible gear, and very little actual raid experience, I can’t be too choosy, here.) They seemed pretty laid back when I browsed around their forums, and it looked like the kind of place I could join up and not get in too much trouble if I couldn’t make a raid night every once in a while. (Family first, ya know!)
Well, we’re running our mid-week Ulduar 10-man and we’re clearing out Freya. I vaguely remember there being some in-game chatter about who has herbalism blah blah blah okay let’s go kill stuff. Well, we clear the whole area (because we don’t want to do hard mode, mmkay) and right before we’re getting ready to pull Freya, the Shaman/healer/Guild Master leaves the raid group, immediately disconnects from Vent, and goes offline. Everyone is shocked for a few seconds as we wonder if his connection blew up, or maybe evil Nazi super-scientists teleported him to the black sun dimension, or what. Then, someone in vent says, “If he wants the 3 Frost Lotus, I’ll give it to him. It’s really not that big of a deal.” Wait, what?
Yeah, so our shaman ragequit over some stupid herbs. Granted, they are somewhat valuable, but enough to actually ragequit over it? Seems a little dramatic to me. At this point, I’m thinking to myself, “No biggie. We’ll just pug another healer and keep going.” Well, that’s when our Resto Druid and a rogue both /gquit. “Wha??”
They inform us in vent: “Yeah, <GuildMaster> just threatened to /gkick us over this Frost Lotus thing because he says he’s the guild master and doesn’t have to be treated like this. We don’t really want to stick around for this. Bye.”
At this point I should explain that the core of this guild is a group of IRL friends. The GuildMaster is actually more of an officer, and the real guild master, the guy that organizes raids, determines who can join the guild, grants forum access, is really a great guy, fun to play WoW with and in all respects is pretty cool. If the GuildMaster were actually the guild master, I suspect a large amount of the guild population would’ve been looking for new guilds at this point.
In the meantime, the raid has ground to a halt, and I’m suddenly NOT getting any closer to getting my Tier 8 gloves. And this is what bugs me. It’s one thing to be pissed about something, and it’s another thing to be pissed about something so inconsequential. It’s entirely another thing to leave people hanging because you want to go have a cry-fest over some stupid herbs. This is playground-level of getting pissed. Buck up, little camper! If losing 3 Frost Lotus is enough to send you into a fit of rage, just wait until your mom kicks you out of the basement.
Ugh.
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Defeating the DiggBar…
Posted on April 11th, 2009 No commentsI ran into this little snippet at Daring Fireball:
Last week Digg released something they call the DiggBar, which serves as both a new interface for Digg and doubles as a URL shortening service. The way it works is that you just add “digg.com/†at the beginning of any URL, and Digg creates a short URL in the form of digg.com/1234. Here’s an example DiggBar URL that points to google.com: http://digg.com/d1nYVs. Further, the Digg homepage now links to these DiggBar URLs rather than linking directly to other web sites.
But unlike normal URL shortening services, when you load these Digg URLs, rather than redirect you to the original URL, Digg loads a page which frames the content of the original site. As a user, what you see is that the URL in your browser’s location field remains digg.com/1234, and the content of the destination site loads underneath a Digg-branded toolbar.
Obviously, this is a problem.
I’ve gone ahead and implemented Daring Fireball’s 3 lines of PHP code on my site here. You can see my results:Â http://digg.com/u1j0Z
Begone, DiggNation.
UPDATE: Apparently, Digg has not set up the diggBar so that Digg doesn’t show up as the HTTP_REFERER. Therefore, I’ve had to unleash the nuclear option and added some javascript to block all framing whatsoever. Not really what I wanted to do, but until I come up with another solution, it will have to do.
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Personal Achievement Unlocked: 20k Gamerscore
Posted on April 10th, 2009 No commentsAt the end of March I broke the 20k barrier for gamerscore. I know that’s not an impressive feat these days, but personally, I feel like it’s kind of an accomplishment. I’ve had my 360 for about 3 years now!
Woot!
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AP: Youtube Knowledge Fail
Posted on April 9th, 2009 No commentsIn response to this, I am posting the following:
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New Video for Star Wars: The Old Republic pisses off Joystiq writer
Posted on April 8th, 2009 No commentsJoystiq posted the above video this morning with the following screed:
Hey Star Wars: The Old Republic, want to know the best way to suck the excitement out of your upcoming space opera MMORPG? Show us a bunch of still pictures not taken from the game, while a guy who sounds like Sam Elliott’s less commanding brother, Denny, tells us a super boring story about galactic diplomacy.
Seriously, if the video was capped by a young Jack Palance playing a guitar solo while he kills a bunch of guys with a lightsaber (that’s also an electric guitar), it still wouldn’t be enough to wake us from our coma. Can we all agree to leave boring in books, where it belongs?
ZOMG NEEDS MOER SPLODEY!!!11
Wow. If there were a way for Joystiq to sound less intelligent, I’m not sure what it would be. “Don’t talk about diplomacy and intrigue… I just want more asploding! WAAAAAAAHHHH!!!”
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I gave up hope on Star Ocean: The Last Hope
Posted on April 6th, 2009 No commentsI tried out Star Ocean: The Last Hope a few days and was kind of underwhelmed. I only spent about 30 minutes before getting royally ticked off at the combat system.
The first combat experience they give you with Star Ocean combat in this iteration of the venerable Squeenix franchise is a battle tutorial that teaches you the various moves that you’ll be able to use throughout the game. The problem is that this combat is NOT indicative of the combat once you actually get into the game.
I didn’t find this out until I had decided that this combat “isn’t FOR ME” and had pretty much moved onto other things. Later, a friend of mine informed me that the combat is much different than the what the tutorial area would lead me to believe. After watching him play a few combats it was obvious combat wasn’t as horrible as I was expecting.
In the interest of full disclosure I should let you know that I generally prefer turn-based combat to real-time, at least in the scope of Japanese-style RPG’s. Unfortunately for gamers like me, there really hasn’t been a lot of compelling turn-based games in recent history aside from Lost Odyssey.
So, after seeing how combat REALLY plays out in Star Ocean: TLH, I’ve gotten back into it and actually started playing the story a bit. Based on the demo my friend had given me, which was at about the 10 hour mark, the story does seem truly compelling. We’ll see.
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The Best News doesn’t come from Journalists
Posted on March 31st, 2009 No commentsSarcasticGamer.com has a great summary of the “Video Game Journalism” panel at GDC 2009. Doc’s comments from the video game journalism peanut gallery do a great job of putting these guys and gals in their place.
Essentially you have N’Gai, Leigh Alexander, Adam Sessler (already this sounds like the setup to a bad joke), Stephen Totillo and “Smartbomb’s†author Heather Chaplin, all of whom competed to use enormous words and poetic verse to out-do each other in ranting the day away about “the industry.â€
I get pretty tired of all of these individuals. I’d really appreciate it if every last one of them would shut their traps and turn off their laptops for a while.
Although, I think this is the kind of thing that isn’t unique to game journalism. Look at the wide-sweeping failure of journalism in all industries. Newspapers are going bankrupt daily, magazine subscriptions have been dropping for years, and the best TV journalism can do is a half-hour show on Comedy Central.
Meanwhile, normal people are getting their news from bloggers, podcasters, and twitter. The unwashed masses are getting their news from… the unwashed masses.
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Starcraft Course Lectures Available Online
Posted on February 13th, 2009 No commentsIn my line of work (web development) every now and then you get the chance to work on a project that stands above and beyond other endeavors. Recently, I’ve had the chance to help develop academicearth.org.
Academic Earth is kind of a “hulu” for academia. They’ve been gathering OCW (Open Course Ware) videos from all over the web from such places as Yale, Stanford, MIT, etc. One of the institutions that they’ve gleaned some content from is the new Starcraft Studies course at UC Berkeley.
Having watched this first lecture, it’s obvious that the game of Starcraft has continued to evolve past the doldrums of the dismal “Big Game Hunters” matches that drove me from the game years ago. I was most intrigued by the descriptions of some of the South Korean pros who have been playing a more defensive game, again something that was unheard of in serious play here in the states, many years ago.
I look forward to seeing more of these lectures and perhaps gaining a deeper understanding of the RTS genre as a whole.
I’m sure Academic Earth will be updating as the course continues, but while you’re over there check out some of the other lectures.